The goal is still to get rid of all the cards in your hand, and when you're down to one card, don't forget to yell, 'UNO!' Contains 112 cards, card shooter, and instructions. You can store the cards in the shooter, so the unit is both portable and storable. But if you're not, the shooter will fire a stream of UNO™ Attack cards that you'll have to add to your hand! The shooter makes a variety of sounds to further increase the excitement. That player is the winner.Brace yourself for an exciting, action-packed way to play UNO™! If you draw the Attack! Attack! command card, you have to push the UNO™ Attack game's sleek electronic card shooter. WINNINGĬontinue playing rounds until one player reaches 500 points or more. Wild, Wild Attack-Attack, and Wild Customizable cards are worth 50 points each. Discard All cards are worth 30 points each. Reverse, Skip, and Hit 2 cards are worth 20 points each. All number cards are worth the number on the card. When a player empties their hand, they earn points for the cards remaining in their opponents’ hands. Players may create any action they choose. Wild Customizable cards can be created using a #2 pencil. Trade Hands Card allows the player to trade hands with a opposing player. Wild All Hit allows the player to call a color, then all players must press the launcher button and taken any cards that shot out. Then the next player begins to hit the launcher button until cards shoot out. Wild Hit Fire Card allows the player to call a color. That player must press the launcher button twice. Then, they aim the launcher at any player they choose. Wild Attack-Attack allows the player to change the color that must be played next. The next player then activates the launcher 4 times. Wild Hit 4 whoever plays the Wild Hit 4 chooses the color that must be played next. If the game begins with a Hit 2 card, the player left of the dealer must activate the launcher twice. When played, the next person playing must hit the launcher button two times. Hit card 2 replaces the Draw Two card in classic UNO. A Discard All card may be played on top of another card. The Discard All card is then placed on top. Reverse card acts to change the direction of play, Skip card forces the next player to miss their turn, and Wild allows the player to change the color that must be played. When a player plays a skip or reverse card they may immediately play an additional card.ĭiscard All allows the player to play all of the cards of one color to the discard pile. Alongside them are some new cards as well. Some of the classic UNO action cards are still present. If a player ends the round with an action card that causes the next player to activate the launcher, the action still occurs. Once a player empties their hand by playing their final card to the discard pile, the round ends. If a player fails to say UNO, and another player says it first, the person who was caught must activate the launcher two times. At that point, they must yell out “UNO” to let the table know they are down to one card. Play continues until one player has played their second to last card. Each player must either play a card or activate the launcher. The player must take whatever the launcher gives them and end their turn. Sometimes the launcher will shoot out zero cards, a couple cards, or a large number of cards. Whenever a player must draw a card, they push the button on the launcher. If they cannot match the card, they must activate the card launcher. For example, if the top card is a red 9, that player may play a red card, a 9, or a Wild card. They may play a card that matches the same color, number, or symbol of the card on top of the discard pile. The player left of the dealer gets to go first.
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